Loads of replayability There are over 200 unique project cards in the game that represent all of the terraforming projects available such as introducing plant or animal life, greenhouses, new buildings, and more. Whether the rest of the numbers deal damage is influenced by characteristics and equipment of battleships, which can also decide which ship attacks first, how many dice are rolled per ship, and how much victory-point tiles will the participants be able to draw after combat. Every 6 is a guaranteed hit, ever 1 is a miss. Combat is initiated if two characters are on the same hex during combat phase. The combat phase consists of dice rolling to resolve any battles, be it player vs player or player vs NPC. You can do as many actions as you want, but you’ll have to pay upkeep for every influence disc after the first one in the upkeep phase. At the cost of an influence disc you can explore, influence, research, upgrade, build, or move. Most of the game is spent in the action phase, where players exchange turns performing one action until they’ve all passed. The game lasts nine rounds, each round has four phases – action, combat, upkeep, and cleanup. The structure of the game is quite straightforward, and the combat is easy to understand. Surprisingly simple Eclipse looks a lot harder than it actually is. If you generate food from the agriculture area, then you subtract that amount from the total. This is done by returning the food resource to the pile. When all actions are complete, players must feed their tribes. Depending on where you placed your workers, you either roll dice for resources or receive other bonuses in from special areas – tools, civilization cards, buildings, food generation, etc. After all the workers are distributed, players resolve actions in any order they choose. There can’t be more workers than circles in an area. There are resource areas, special areas, civilization cards, and hut tiles. Players take turns placing their workers on empty spaces on the gameboard, signified by circles. The basic gist of Stone Age is easy – there are three phases in a round: placing workers, resolving actions, and feeding the tribe. See MoreĮasy and accessible Stone Age is a game suited for people of all ages and gaming backgrounds because it’s easy to learn and it provides quite a bit of strategic depth. The basics of the game are not hard at all, the rules are simple enough even for children, it’s suited for ages 8+. Another example - if a figure physically can't fit somewhere, then it can't move to that tile - a dinosaur figurine won't fit under a small bridge over a river, so it can't go there. For example, an enemy is in line of sight if the figure is "able to see it" from its position - if there's a huge dragon figure behind a mountain and its head is poking out, then the soldier further back on the hill has line of sight. The win condition is chosen by the players There are a few more detailed mechanics, but they are very easy to understand, because they link to the physical aspect of the game. Players alternate turns until the game is over. Movement is done based on the “Move number” on the card and attacking is done by rolling the attack dice based on the “Attack number” on the card. The basic gist is quite simple - in their turn the player chooses an army card, moves the pictured figures and attacks with the figures. Simple rules This is one of the games that fits the description of “Easy to learn, hard to master” quite well.
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